#pragma once

#include "ui/UIStatic.h"
#include "alife_space.h"

class CMapLocation;
class CUIXml;

class CMapSpot :public CUIStatic
{
private:
	typedef CUIStatic inherited;
	CMapLocation*			m_map_location;
	int						m_location_level;

	CUIStatic*				m_border_static;
//	CUIStatic*				m_focused_static;
	
	bool					m_mark_focused;

public:
		bool				m_bScale;
		Fvector2			m_scale_bounds;

	Fvector2				m_originSize;

public:
							CMapSpot						(CMapLocation*);
	virtual					~CMapSpot						();
	virtual		void		Load							(CUIXml* xml, LPCSTR path);
	CMapLocation*			MapLocation						()							{return m_map_location;}
				int			get_location_level				()							{return m_location_level;}
	virtual LPCSTR			GetHint							();
	virtual		void		SetWndPos						(const Fvector2& pos);
	virtual		void		Update							();
	virtual		bool		OnMouseDown						(int mouse_btn);
	virtual		void		OnFocusLost						();

				void		show_static_border				(bool status);
				void		mark_focused					();
};


class CMapSpotPointer :public CMapSpot
{
	typedef CMapSpot inherited;
	xr_string				m_pointer_hint;
public:
							CMapSpotPointer					(CMapLocation*);
	virtual					~CMapSpotPointer				();
	virtual		LPCSTR		GetHint							();
};

class CMiniMapSpot :public CMapSpot
{
	typedef CMapSpot inherited;
	ui_shader				m_icon_above,m_icon_normal,m_icon_below;
	Frect					m_tex_rect_above,m_tex_rect_normal,m_tex_rect_below;
public:
							CMiniMapSpot					(CMapLocation*);
	virtual					~CMiniMapSpot					();
	virtual		void		Load							(CUIXml* xml, LPCSTR path);
	virtual		void		Draw							();
};

// -------------------------------------------------------------------------------------------------
class CUIStaticOrig : public CUIStatic
{
protected:
	typedef		CUIStatic	inherited;
	Fvector2	m_origin_pos;
	Fvector2	m_origin_size;

public:
	IC 			void	SetWndPosOrigin		( const Fvector2& pos )		{ m_origin_pos = pos; }
	IC 			void	SetWndSizeOrigin	( const Fvector2& size )	{ m_origin_size = size; }
	IC const Fvector2&	GetWndPosOrigin		() const		{ return m_origin_pos; }
	IC const Fvector2&	GetWndSizeOrigin	() const		{ return m_origin_size; }

				void	InitWndOrigin		();
				void	ScaleOrigin			( float k );

				CUIStaticOrig				() {};
	virtual		~CUIStaticOrig				() {};
}; //class CUIStaticOrig 

class CComplexMapSpot : public CMapSpot
{
	typedef CMapSpot		inherited;
	
	CUIStaticOrig*			m_left_icon;
	CUIStaticOrig*			m_right_icon;
	CUIStaticOrig*			m_top_icon;
	CUIStaticOrig*			m_timer;

	bool					m_infinity_time;
	int						m_last_delay;
	ALife::_TIME_ID			m_timer_finish;

//	Fvector2				m_pin_point;

public:
							CComplexMapSpot					(CMapLocation*);
	virtual					~CComplexMapSpot				();
	virtual		void		Load							(CUIXml* xml, LPCSTR path);
	virtual		void		Update							();
	virtual		void		SetWndSize						(const Fvector2& size);

				void		SetLeftTexture(  LPCSTR texture_name )	{ VERIFY2(m_left_icon, texture_name);	m_left_icon->InitTexture(  texture_name ); }
				void		SetRightTexture( LPCSTR texture_name )	{ VERIFY2(m_right_icon, texture_name);	m_right_icon->InitTexture( texture_name ); }
				void		SetTopTexture(   LPCSTR texture_name )	{ VERIFY2(m_top_icon, texture_name);	m_top_icon->InitTexture(   texture_name ); }
				void		SetTimerFinish( ALife::_TIME_ID time ); // ms game_time
	ALife::_TIME_ID			GetTimerFinish() const					{ return m_timer_finish; }

protected:
			CUIStaticOrig*	CreateStaticOrig( CUIXml& xml, LPCSTR ui_path );


}; //class CComplexMapSpot
